lost contact devlog 9


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The following content is a transcript of the video.


lost contact devlog 9

This is devlog 9 of lost contact, a narrative-driven, hidden object game about loneliness.

Honestly, now that the game development is mostly focused on level design and dialog, I feel incredibly overwhelmed. Two months have passed and although there are four months remaining in my original plan, I was hoping to have a demo done by the end of the third month so that I could focus on marketing more than development in the last three months. Thinking about how I need to write most of the dialog, assemble all of the rooms, and put together a demo for people to play and also somehow deliver the experience I want people to have has me in a cold sweat.

That isn’t to say it can’t be done or that it’s undo-able, but I do very much feel intimidated and overwhelmed. When I’m not working on the game I feel like I should be and when I am I feel like I’m not doing enough. And, not only that, but I also have to spend time right now applying and getting ready for tabling at conventions and setting up a store page. It’s… a lot. There’s a lot to do. But, I’ll just take things one step at a time.

There is new dialog and new rooms like the bedroom and mechanical workshop, but more notably the last large programming task, the inventory UI, is done. There was also a small visual bug, where you could see behind doors, that was fixed.

Anyway, if you’d like to hang out and talk with like-minded folks about game development, my Discord server is still open to everyone. And, if you want to see how the development is going, I stream this game four days a week on Twitch. I’ll see you all in the next devlog.

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