
scope creep
Stuck in a lab. It's watching. It's always watching. It's eyes are everywhere.
Don't let it find you
Don't let it find you
It cannot be stopped
Don't let it find you
Controls:
WASD/Left stick - movement
Space/Xbox A - jump
Right click/Left trigger - aim
Left click/Right trigger - shoot
Shift/Left bumper - sprint
Issues/Bugs:
Linux Web (Wayland) - mouse doesn't work
Linux Web (X11) - controller doesn't work
Made by ChotoTheBright, exodrifter_, PGComai, and Titanseek3r for the Patch Notes 1.0 game jam.
Published | 10 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | exodrifter, PGComai, Titanseek3r, ChotoTheBright |
Genre | Shooter |
Made with | Godot |
Tags | Horror, PSX (PlayStation) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Links | Community |
Comments
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Scope Creep
Scope Creep is a first person shooter horror game with an interesting twist: the alien monster (and its red floating spiral companions) are invisible to your weapons scope, requiring the player to no scope 360 headshot the red spiral creatures in order to kill the monster roaming the hallways of the station. The player is a lone soldier, sent to an abandoned space station that’s overrun with impossible to explain alien creatures. You fire at the large creature roaming the halls as floating red spiraled creatures fire red lasers in every direction, but the large alien appears to be immune to your light beam rifle, instead harvesting the light energy for its photosynthesis. After running and scouring the station, you find scrawled writings and drawings on the wall in a mysterious red liquid that tells the player to aim for the red floating creatures taking over the station. But as you aim and fire, you notice that none of the creatures are visible to your weapon’s scope, requiring you to be a better shot than you normally trust yourself to be. With each floating eye shot and killed, the large creature grows more restless, hunting you down, before eventually dying after enough of its companions are destroyed.
Problems for the game quickly arise. When the monster attacks, it becomes immobile, and a slight step backwards allows the player to miss its attack range completely, causing the major threat to the game feel more like a reminder of “just keep walking and you’re fine”.
Way To Improve Game
Make the large monster feel more like a threat with its attack.
i didnt died :D
good game very spooky